21 April 2026
If you’ve been gaming on either the PlayStation 4 or 5, or even seen some third-party gamepads, you've probably noticed that odd little touchpad smack-dab in the center of the controller. You know, the one that you're never quite sure how to use — should you swipe it, tap it, click it, maybe even ignore it completely?
Well, you're not alone. The touchpad feature on controllers has sparked a lot of debate in the gaming community. Is it a game-changer or just a gimmick? In this article, we’ll dive deep into the pros and cons of touchpad functionality in modern controllers, and sort through the good, the bad, and the downright confusing.

A controller touchpad is a rectangular, touch-sensitive area usually located in the center of the controller. On Sony’s DualShock 4 and the DualSense for PS5, it allows players to swipe, tap, and even press down on it to register in-game actions. Think of it like a laptop's touchpad, but built for your thumbs and gaming shenanigans.
But what does it actually do?
That’s where things get a little murky — depending on the game, it might be used to open maps, swipe menus, or perform special gestures. In other cases, it basically just acts like an extra button. That inconsistency is part of what makes it both interesting and frustrating!
So, let’s lay it out — what’s working, and what totally misses the mark?
In action games like Ghost of Tsushima, the touchpad is cleverly used for different gestures — swipe left for your flute, up to bow, right to clean your sword. It feels natural and immersive, almost like performing a samurai ritual.
Say you're navigating a journal or map — instead of just scrolling with analog sticks, being able to swipe your finger like you would on a smartphone just feels real. It’s a subtle thing, but sometimes it’s those tiny touches that pull you deeper into the game world.
It gives console players a bit of that PC mouse-and-keyboard flavor without needing to grab a different controller.
With a touchpad, navigating text boxes or UI menus is smoother and speedier — a small win, but one that makes a noticeable difference in day-to-day gaming.

Why go through all the trouble of adding this feature if you’re not gonna use it? When only a small handful of games actually make the effort, it starts to feel like wasted real estate on the controller.
This lack of uniformity makes it confusing, especially for casual gamers or newcomers. It's like every game is asking you to learn its own mini language.
Yeah... not fun.
Since it’s usually placed right in the center, it’s easy to tap it by mistake, especially in fast-paced games where every split second counts.
And without clear feedback, you’re sometimes left wondering: “Did it register my swipe?” That uncertainty can lead to frustration — and nobody needs more of that in high-stress games.
Sometimes, less is more.
To be honest, it works best when it’s a complement, not a crutch. When developers use it thoughtfully — as one part of a bigger control scheme that makes sense within the context of the game — it can really enhance the experience.
Games that lean into exploration, puzzle-solving, or multi-layered menus are perfect for touchpad integration. But if we’re talking twitch-reflex shooters or tight platformers? Not so much.
Also, it tends to have more success in single-player titles, where the pace is slower and there’s room for experimentation. In competitive multiplayer where timing and precision are everything, it’s often safer to leave it out.
With devices like the PlayStation 5’s DualSense keeping the feature, it seems like touchpads aren’t going away anytime soon. But unless more developers start embracing it in meaningful ways, it might always sit in that weird “optional” zone — cool, but not essential.
Until then, it’s up to gamers to keep nudging devs to do more with the hardware. It has potential, no doubt about it — now it just needs the games to match.
But if you're someone who just wants to get in, play, and not think too hard about control layouts, you might barely notice it’s there… and honestly, that’s fine too.
Like many features in gaming, the touchpad is only as good as the creativity behind it. We’ve seen flashes of brilliance — now let’s hope more games make it shine.
all images in this post were generated using AI tools
Category:
Game ControllersAuthor:
Francesca West