September 22, 2025 - 18:52

In a recent discussion, Yoko Taro revealed his intentions behind the storytelling in Nier: Automata, describing it as a narrative he himself would find challenging to comprehend. Taro likened the process of creating a story to shaping a cube from clay, emphasizing the intricate and multifaceted nature of storytelling. He expressed that just as a cube has various sides and angles, a well-crafted narrative should offer depth and complexity, inviting players to engage with it on multiple levels.
Taro's fascination with cubes extends beyond mere geometry; it symbolizes his aspiration for perfection in storytelling. He believes that each facet of a narrative should contribute to the overall experience, compelling players to explore and interpret the underlying themes. This approach not only enriches the gameplay but also encourages players to reflect on their own understanding of the story. Ultimately, Taro's ambition to create a perplexing yet captivating narrative has resonated with fans, solidifying Nier: Automata's place in the gaming landscape.
December 21, 2025 - 05:13
PBA Pro Bowling: A Nostalgic Return to Classic Sports GamingPBA Pro Bowling transports players back to a simpler time in sports gaming, reminiscent of titles from the early 2010s. This latest installment in the bowling simulation genre captures the essence...
December 20, 2025 - 00:34
Senior Art Director Departs Before Marathon's LaunchJoseph Cross, known for his role as a lead concept artist on Destiny 2, has officially left his position as senior art director at Bungie. This unexpected move comes just as the company gears up...
December 18, 2025 - 19:40
A Disjointed Journey: The Struggles of Metroid Prime 4The highly anticipated release of Metroid Prime 4 has left fans feeling disillusioned. What was once a beacon of hope for the franchise has turned into a cobbled mess of uninspired ideas,...
December 18, 2025 - 09:57
Timeless Melodies: '80s Video Game Soundtracks Outshine Modern CompositionsEven though these games emerged in the 1980s, their soundtracks are arguably even more impressive than a lot of the gaming music coming out today. The 8-bit and 16-bit eras produced a unique blend...