19 June 2025
Game design is like cooking. You can have all the finest ingredients, the perfect recipe, and the fanciest tools—but if you never taste the dish before serving it, how do you know if it’s any good? That’s where playtesting steps in. It’s the “taste test” of game development, and frankly, it’s one of the most important parts of the process.
Whether you’re creating a high-octane first-person shooter, a cute indie puzzle game, or a complex RPG with branching dialogues, playtesting helps you discover the truth about your game. The real truth—how it plays in the hands of actual players, not just in your head.
In this article, we’ll dive deep into why playtesting isn't just an optional step—it’s absolutely crucial. So buckle up, because if you want to take your game to the next level, this is the way to go.
Think of it as your game’s first time out in the wild. You're putting it in the hands of real people to see how it holds up. Spoiler alert: it probably won't go as planned. But that’s a good thing.
When you play your own game, you’re not discovering it like a new player. You already know the rules. Playtesters, on the other hand, give you that fresh perspective—your precious game through untinted glasses.
It’s not just about bugs. It’s about game flow, pacing, difficulty curves, and intuitive controls. A single stuck moment for a player in playtesting could be a red flag that something’s off in your design.
One of the biggest mistakes developers make is falling in love with a feature just because they coded it. Playtesters are merciless in the best way possible—they’ll show you what works and what flops.
Whether it’s weapon damage, level difficulty, or character abilities—getting feedback from playtesters helps you tweak the numbers until the game feels just right.
You can do this in person or remotely. In-person is great for watching facial reactions and body language, while remote allows for testing at scale.
- Where do players get confused? Are they struggling with controls or not knowing what to do next?
- Do they seem bored? Are they skipping dialogue or rushing through levels?
- Are there parts they love? You’ll often know just by their facial expressions.
- Do they stop playing? Why? Rage quits are data too!
Also, don’t be afraid to ask questions. But do it after they’ve played. You want to observe natural behavior, not influence it.
1. Set Clear Goals
Are you testing the difficulty of level 3? The effectiveness of your tutorial? The new crafting system? Know what you’re looking for before starting.
2. Choose the Right People
Your roommate might be great at Call of Duty, but if your game is a farming sim, they might not be the best playtester. Seek out your actual audience.
3. Stay Quiet
Don’t explain or defend your game during the test. Your job is to watch and learn.
4. Take Notes (Or Record)
Grab a notebook or screen recording software. Trust me, you’ll miss things if you rely on memory alone.
5. Ask Open-Ended Questions Afterwards
Try: “What was your favorite moment?” or “Was there anything confusing?” Let them speak freely.
You gather feedback. You make changes. Then you test again. Rinse and repeat.
The best games in the world weren’t perfect on the first try. They were tested, tweaked, and trimmed until everything felt right. Playtesting without iteration is like getting a medical diagnosis and refusing treatment. You’ve gotta act on what you learn.
- Testing too late in development. Early testing catches more problems.
- Ignoring bad feedback. If one person struggles, it might be them. If 10 do, it's your game.
- Only testing with hardcore gamers. Casual players matter if they’re part of your audience.
- Not acting on feedback. Collecting notes is useless if they sit in a folder untouched.
Maybe your UI needs tweaking. Maybe your boss fight is too frustrating. Maybe users are finding joy in something you thought wasn’t important. You won’t know until you watch them play.
Games are meant to be played, not just built. And without feedback from real players, you're kind of flying blind.
So playtest early, playtest often, and playtest with purpose. Your future players will thank you.
all images in this post were generated using AI tools
Category:
Video Game DesignAuthor:
Francesca West