25 June 2025
So, you’ve got an idea for a game—a wild, fantastic concept that’s been brewing in your brain like the perfect cup of coffee. Maybe it’s a puzzle game with a twist, or an open-world RPG with dragons that can DJ (hey, no judgment here). Whatever it is, the hard truth is this: an idea is just the starting line. To turn it into something tangible, something playable, you’ll need to create a game prototype.
Don’t worry—it’s not as intimidating as it sounds. Prototyping is the playground where your ideas take their first baby steps. It’s where you test your mechanics, break things, and figure out what works (and what doesn’t). By the end of this article, you’ll know how to turn your game idea into a working prototype, no matter how big or small your concept might be.
Besides, not every idea turns out to be as fun as it sounds on paper. (Remember that time you thought goat yoga would be a good idea? Yeah, let’s not repeat that.) Prototyping lets you figure that out early.
Here’s the trick: your core gameplay loop should be simple, engaging, and easy to explain. If you can’t describe it in one sentence, it’s probably too complicated.
For example:
- "My game is about solving puzzles using time manipulation."
- "Players collect resources during the day to survive monster attacks at night."
Done? Great. That’s your starting point.
Here are a few popular ones:
Even simpler? Use pen and paper or digital whiteboards (hello, Miro or Figma) to sketch out your ideas before diving into a game engine. There’s no shame in starting low-tech.
Use basic shapes (squares for characters, circles for enemies, triangles for obstacles—go wild). Trust me, no one cares if your hero looks like a potato with legs at this stage. What matters is:
- Does the jumping mechanic feel responsive?
- Is the combat system intuitive?
- Are the puzzles challenging yet fair?
It’s like testing a car engine before worrying about the paint job. The flashy stuff comes later.
Play your prototype. Then let someone else play it (this part’s crucial!). Watch where they struggle or get bored. Are they having fun? What’s confusing? Take notes like a detective solving a mystery.
Then go back and tweak it. Rinse and repeat. Prototyping is an iterative process—you’re constantly testing and refining until your mechanics feel just right.
For example, if you’re making a dungeon crawler, your MVP might include:
- A single dungeon room
- One enemy type
- Basic combat mechanics
You don’t need a 300-level campaign or a full orchestral soundtrack at this stage. Keep it simple. If your MVP isn’t fun, adding more features won’t magically fix it.
Now, here’s the thing: not all feedback is created equal. Some people will love your game; others might tear it apart. Listen carefully, but don’t let every opinion sway you. Look for patterns:
- Are multiple people saying the controls feel clunky?
- Do they all agree that Level 1 is too hard?
That’s your golden nugget of truth. Use it to make informed decisions moving forward.
Think of it like building a sandwich. Start with the basics (bread, meat). Then, once that’s solid, you can layer on the extras (cheese, lettuce, a dollop of mayo).
At this point, you’re ready to polish, expand, and transform your prototype into an alpha version—or pitch it to potential publishers or investors.
So, grab your tools, start simple, and dive in. Who knows? Your prototype might just be the first step toward the next big indie hit.
all images in this post were generated using AI tools
Category:
Game DesignAuthor:
Francesca West
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1 comments
Evren Lane
Prototyping: where your wildest ideas meet reality—and duct tape!
June 29, 2025 at 4:48 AM
Francesca West
Absolutely! Prototyping is all about transforming creativity into tangible experiences, and sometimes a little duct tape is all you need to hold those wild ideas together!