27 June 2025
So, you've been struck by the divine light of inspiration, huh? Maybe it came while sipping your morning coffee, or perhaps during one of those late-night gaming marathons. One moment you're holding a controller, and the next, BOOM—an idea for the next big gaming sensation hits you like a blue shell in Mario Kart. But, let's be real: having a great idea is the easy part. Turning it into a playable game? That’s where the real grind begins. Ready to dive into the nitty-gritty of game creation? Grab your favorite snack, and let’s break it down.
But before you buy a one-way ticket to Game Dev Fame Town, ask yourself: Is this idea worth pursuing? Not every idea is gold, and that’s cool. Good ideas are like socks—you know they’re around somewhere, but you might need to dig through the mess to find the perfect pair.
Start by jotting your ideas down. You don’t need an elaborate pitch deck yet; even a napkin will do. The goal here is to brainstorm without judgment. The weird, the wild, the “what were you thinking”—write it all down.
This is where you dive into the what and why of your concept:
- What’s the core mechanic? (Like, what will players actually do in the game? Jump on platforms? Solve mysteries? Herd chickens?)
- Why is this fun? (If you can’t answer this, you’re in trouble. Even games about mundane tasks—looking at you, Goat Simulator—can be fun if done right.)
Think of your core mechanic as the peanut butter in your PB&J sandwich. Without it? Well, it’s just dry bread and unfulfilled dreams.
- Play similar games. Yup, that’s your excuse to binge-game for “research purposes.” Pay attention to what works and what doesn’t.
- Read reviews. What are players saying about similar titles? Do they hate the controls? Love the quirky art style? This is where the gems of insight lie.
- Find your unique angle. Maybe it’s your art style, story, or a mechanic that hasn’t been done before. Whatever it is, it’s gotta stand out.
Remember, there’s no shame in modeling your game after something that inspired you. Just add your own flavor. Like remixing a classic song, but make it yours.
Create a Game Design Document (GDD). Yeah, it sounds fancy, but really, it’s just a central place to keep all your ideas organized. Include things like:
- Gameplay mechanics
- Level design concepts
- Character sketches
- A loose storyline (if applicable)
But hey, don’t overcomplicate things. Your GDD doesn’t need to be a novel. Think of it as a map for your journey. It’s okay if it’s a little messy, as long as it gets the job done.
The point here isn’t to create a perfect, polished version of your game. Instead, you’re testing the waters to see if your idea can actually float. Expect things to break, crash, or make absolutely zero sense. That’s normal.
This stage is all about experimenting. Treat it like a science experiment, and don’t stress if your prototype feels janky. That’s the point! It’s easier to fix cracks in the foundation now than when you’re already knee-deep in development.
Start small. Friends and family can be a great first step, but remember, they might sugarcoat their feedback. After all, they love you. Once you’re ready for the cold, hard truth, broaden your horizons—online forums and indie game communities are amazing resources.
Ask targeted questions like:
- “What part of the game was fun?”
- “What was confusing or didn’t work?”
- “Would you actually play this?”
And for the love of all things pixelated, don’t take criticism personally. See it as a to-do list for making your game even better.
Think of iteration like sculpting. Each pass chips away the unnecessary stuff until you’re left with something refined and beautiful.
- Programmers: They make your game actually work.
- Artists: They make it pretty.
- Sound designers: They give your game a voice.
- Writers: They bring your story and characters to life.
Find people who vibe with your vision but aren’t afraid to challenge your ideas. Healthy collaboration leads to better games.
Focus on:
- Smooth controls
- Crisp visuals
- Bug-free gameplay (well… as bug-free as possible)
all images in this post were generated using AI tools
Category:
Video Game DesignAuthor:
Francesca West