20 June 2025
Season passes – one of gaming's most polarizing sales tactics. We’ve all seen them. A shiny pre-order bonus or an "Ultimate Edition" add-on that promises months of post-launch content for a flat fee. On paper, it sounds like a sweet deal, right? All the extra stuff you were probably going to buy anyway, bundled together, and at a discount.
But what if I told you that these lucrative passes might be encouraging developers to stall content releases deliberately? Yeah, that’s the controversy we’re diving into today.
Let’s break it all down.
A season pass is a type of content bundle where you pay upfront for future downloadable content (DLC). Think of it like a subscription for extra missions, skins, characters, or even entire story campaigns. The catch? You’re buying sight unseen. Most of the time, you don’t know exactly what you’re getting—or when.
It’s essentially a promise from the developers: “Give us your money now, and we’ll hook you up later... we swear."
Now that sounds either incredibly convenient or just a little shady, doesn’t it?
Season passes stepped in as a middle-ground solution. They:
- Give devs a consistent revenue stream
- Help with post-launch planning
- Keep players engaged with new content over time
- Act as marketing tools to build hype
Sounds like a win-win, right?
But that’s where it starts to get murky.
Let’s break down some of the common gripes folks have with season passes:
With no pressure to impress and no risk of losing day-one buyers, content can get delayed, reworked, or even totally scrapped.
It’s like ordering a pizza, paying upfront, and then being told it’ll take 3 weeks to deliver. Oh, and they might swap the pepperoni for anchovies halfway through. Cool...
Sure, day-one DLC might be developed after a game goes gold. But sometimes, it just feels like a money grab. And when players start seeing "missing" story arcs or unfinished character arcs held hostage behind a paywall, it’s hard not to raise an eyebrow.
The biggest issue here is transparency. If you’re gonna sell a roadmap, you better have a map. Vague promises like “exciting new adventures” or “epic content drops” don’t cut it. The ambiguity often covers up the fact that the actual content is still in early concept stages—or worse, hasn’t even been started.
Let’s be honest—some certainly take advantage of the model. But is it always intentional? Not necessarily.
Here are a few reasons why delays might happen (that aren't completely shady):
It’s not evil—it’s just business. But from a player’s perspective, it still feels like getting the short end of the stick.
- Wait for reviews – Don’t buy content before it exists. Let other players test the waters.
- Support transparent devs – Reward studios that provide clear roadmaps and quality content.
- Speak up – Use forums, social media, and honest reviews to voice your concerns. Devs actually do listen when there’s enough noise.
- Buy complete editions – If you're patient, you can always grab the full game + all DLC later, usually at a discount.
Your wallet is your loudest weapon.
- More transparency about what’s included
- Better communication about delays
- Stronger post-launch support overall
Still, the future will depend on us—the players. If we keep accepting half-baked passes with blind optimism, we’ll keep getting the same results.
The key lies in accountability—on both sides. Developers need to respect their communities and deliver quality on time. And we, as gamers, need to stop throwing money at vague promises.
At the end of the day, we all want the same thing: solid games and even better content to keep the fun going. Season passes can still work, but only if they’re handled with care—and a bit of honesty.
Because let’s face it: no one wants to pay for a banquet and get served snacks three courses late.
all images in this post were generated using AI tools
Category:
Season PassesAuthor:
Francesca West